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Dragon Slayers’ Academy
February 12th, 2008 · No Comments
The New Kid at School (Dragon Slayers' Academy, No. 1) (buy now)
The Dragon Slayers' Academy is back-and it's bigger and better than ever! The books have new covers and are now 112 pages long. Expanded from the old 96-page format, they now feature a fun Dragon Slayers' Academy Yearbook at the end of each story, with funny profiles of the faculty, the staff, and, especially, the students of D.S.A. All the things kids want to know about their favorite characters are revealed: their silly nicknames, inner secrets, wildest dreams, and lofty plans for the future!
When a traveling minstrel foretells that he is to become a hero, Wiglaf sets out to fulfill his destiny: he signs up at the Dragon Slayers' Academy. But how can he ever hope to be a dragon slayer when he can't even stand the sight of blood?
Illustrated by Bill Basso.
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The Dragon Slayers' Academy is back-and it's bigger and better than ever! The books have new covers and are now 112 pages long. Expanded from the old 96-page format, they now feature a fun Dragon Slayers' Academy Yearbook at the end of each story, with funny profiles of the faculty, the staff, and, especially, the students of D.S.A. All the things kids want to know about their favorite characters are revealed: their silly nicknames, inner secrets, wildest dreams, and lofty plans for the future!
When a traveling minstrel foretells that he is to become a hero, Wiglaf sets out to fulfill his destiny: he signs up at the Dragon Slayers' Academy. But how can he ever hope to be a dragon slayer when he can't even stand the sight of blood?
Illustrated by Bill Basso.
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The Mozart Effect
February 10th, 2008 · No Comments
The Mozart Effect: Music For Babies: Nighty Night (buy now)
The Mozart Effect Music For Babies: Nighty Night Cd
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The Mozart Effect Music For Babies: Nighty Night Cd
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Sweat it out!
February 6th, 2008 · No Comments
Dance Dance Revolution Hottest Party Bundle (buy now)
The global dancing phenomenon gets even more physical with an entirely new game designed for the Nintendo Wii. Dance Dance Revolution Hottest Party enhances the series' trademark interactive gameplay by combining the physically engaging, innovative and easy-to-pick-up-and-play mechanics of the Wii platform. DDR Hottest Party is sure to be the life of the party with 4 player multiplayer, Wii Remote and Nunchuk support, smash hits taken from the last 4 decades of music, entirely new modes and more! New gameplay twists, fun minigames and other challenges Great family fun with added modes and difficulties for all ages, including Friendly Synch and Kind Support Mode Includes one (1) Konami Dance Dance Revolution Controller inside ESRB Rated E for Everyone
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The global dancing phenomenon gets even more physical with an entirely new game designed for the Nintendo Wii. Dance Dance Revolution Hottest Party enhances the series' trademark interactive gameplay by combining the physically engaging, innovative and easy-to-pick-up-and-play mechanics of the Wii platform. DDR Hottest Party is sure to be the life of the party with 4 player multiplayer, Wii Remote and Nunchuk support, smash hits taken from the last 4 decades of music, entirely new modes and more! New gameplay twists, fun minigames and other challenges Great family fun with added modes and difficulties for all ages, including Friendly Synch and Kind Support Mode Includes one (1) Konami Dance Dance Revolution Controller inside ESRB Rated E for Everyone
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Kickin’ Music
February 4th, 2008 · No Comments
Fisher-Price Miracles & Milestones Peek-a-Boo Piano (buy now)
The Smilestones Kick & Play Peek-a-Boo Piano packs developmental play into and fun, contemporary, colorful design. Watch the soft birdie come alive when your baby kicks the black and white piano keys. A dangling rattle, crinkly feet and eye-catching colors further encourage interactive play.
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The Smilestones Kick & Play Peek-a-Boo Piano packs developmental play into and fun, contemporary, colorful design. Watch the soft birdie come alive when your baby kicks the black and white piano keys. A dangling rattle, crinkly feet and eye-catching colors further encourage interactive play.
The birdie's peek-a-boo action can be activated in any of three modes: parent-activated long-play mode, featuring 5 songs that play for 10 minutes; baby-activated "build-a-song" mode, allowing babies to kick the piano keys to hear 5-8 seconds of music; and piano mode, which plays music notes for each key kicked.
The Smilestones Kick & Play Peek-a-Boo Piano also has soft lighting that turns on as your baby plays and an insect friend with soft wings that tickles your baby's toes to encourage kicking. Piano features adjustable volume control and can be used in or out of the crib.
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Fa-mouse-ly Funny Adventures
February 2nd, 2008 · No Comments
Geronimo Stilton: Books 7-9: #7: Red Pizzas for a Blue Count; #8: Attack of the Bandit Cats; #9: A Fabulous Vacation for Geronimo (buy now)
Who is Geronimo Stilton?
That’s me! I run a newspaper, but my true passion is writing adventure stories. Here in New Mouse City, the capital of Mouse Island, my books are all bestsellers! My stories are funny, fa-mouse-ly funny. They are whisker-licking-good tales, and that’s a promise!
Red Pizzas for A Blue Count
My troublemaker cousin was trapped in Transratania! And before I could even squeak, my sister, Thea, dragged me along on her rescue mission. Little did we know that Transratania is the land of vampire bats! Holey cheese, bats give me goose bumps!
Attack of the Bandit Cats
Captured by cats! It’s every rodent’s worst nightmare. It al started when my cousin Trap convinced me to join him on a quest for a legendary island covered in silver. But before you could say “hot cheese on toast,” we were attacked by a ship of pirate cats!
A Fabumouse Vacation for Geronimo
Sometimes a busy businessmouse like me needs a nice, relaxing vacation. But everytime I tried to get away, disaster struck! By the time I finally tore myself away from The Rodent’s Gazette, all the good trips were booked up. I found myself stuck in a flea-ridden old hotel, sharing a room with a bunch of Gerbil Scouts!
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Who is Geronimo Stilton?
That’s me! I run a newspaper, but my true passion is writing adventure stories. Here in New Mouse City, the capital of Mouse Island, my books are all bestsellers! My stories are funny, fa-mouse-ly funny. They are whisker-licking-good tales, and that’s a promise!
Red Pizzas for A Blue Count
My troublemaker cousin was trapped in Transratania! And before I could even squeak, my sister, Thea, dragged me along on her rescue mission. Little did we know that Transratania is the land of vampire bats! Holey cheese, bats give me goose bumps!
Attack of the Bandit Cats
Captured by cats! It’s every rodent’s worst nightmare. It al started when my cousin Trap convinced me to join him on a quest for a legendary island covered in silver. But before you could say “hot cheese on toast,” we were attacked by a ship of pirate cats!
A Fabumouse Vacation for Geronimo
Sometimes a busy businessmouse like me needs a nice, relaxing vacation. But everytime I tried to get away, disaster struck! By the time I finally tore myself away from The Rodent’s Gazette, all the good trips were booked up. I found myself stuck in a flea-ridden old hotel, sharing a room with a bunch of Gerbil Scouts!
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Swim So Free
January 31st, 2008 · No Comments
Baby Beluga (buy now)
The beloved childrens anthem Baby Beluga joins other fun-filled favorites and memorable Raffi originals in this collection of musical riches for the whole family. Includes printed lyrics.
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The beloved childrens anthem Baby Beluga joins other fun-filled favorites and memorable Raffi originals in this collection of musical riches for the whole family. Includes printed lyrics.
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Award-Winning SF Novels
January 29th, 2008 · No Comments
Ender's Game Boxed Set: Ender's Game, Ender's Shadow, Shadow of the Hegemon (buy now)
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Boxed Set contains Mass Market Editions of Ender's Game, Ender's Shadow, and Shadow of the Hegemon
Ender's Game
Winner of the Hugo and Nebula Awards
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.
Ender's Shadow
Orson Scott Card brings us back to the very beginning of his brilliant Ender Quartet, with a novel that allows us to reenter that world anew.
With all the power of his original creation, Card has created a parallel volume to Ender's Game, a book that expands and compliments the first, enhancing its power, illuminating its events and its powerful conclusion.
The human race is at War with the "Buggers", an insect-like alien race. The first battles went badly, and now as Earth prepares to defend itself against the imminent threat of total destruction at the hands of an inscrutable alien enemy, all focus is on the development and training of military geniuses who can fight such a war, and win.
The long distances of interstellar space have given hope to the defenders of Earth--they have time to train these future commanders up from childhood, forging then into an irresisible force in the high orbital facility called the Battle School.
Andrew "Ender" Wiggin was not the only child in the Battle School; he was just the best of the best. In this new book, card tells the story of another of those precocious generals, the one they called Bean--the one who became Ender's right hand, part of his team, in the final battle against the Buggers.
Bean's past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else's. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children's gang, and then to help make that gang a template for success for all the others. He civilized them, and lived to grow older.
Bean's desperate struggle to live, and his success, brought him to the attention of the Battle School's recruiters, those people scouring the planet for leaders, tacticians, and generals to save Earth from the threat of alien invasion. Bean was sent into orbit, to the Battle School. And there he met Ender....
Shadow of the Hegemon
The War is over, won by Ender Wiggin and his team of brilliant child-warriors. The enemy is destroyed, the human race is saved. Ender himself refuses to return to the planet, but his crew has gone home to their families, scattered across the globe. The battle school is no more.
But with the external threat gone, the Earth has become a battlefield once more. The children of the Battle School are more than heros; they are potential weapons that can bring power to the countries that control them. One by one, all of Ender's Dragon Army are kidnapped. Only Bean escapes; and he turns for help to Ender's brother Peter.
Peter Wiggin, Ender's older brother, has already been manipulating the politics of Earth from behind the scenes. With Bean's help, he will eventually rule the world.
Ender's Game
Winner of the Hugo and Nebula Awards
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.
Ender's Shadow
Orson Scott Card brings us back to the very beginning of his brilliant Ender Quartet, with a novel that allows us to reenter that world anew.
With all the power of his original creation, Card has created a parallel volume to Ender's Game, a book that expands and compliments the first, enhancing its power, illuminating its events and its powerful conclusion.
The human race is at War with the "Buggers", an insect-like alien race. The first battles went badly, and now as Earth prepares to defend itself against the imminent threat of total destruction at the hands of an inscrutable alien enemy, all focus is on the development and training of military geniuses who can fight such a war, and win.
The long distances of interstellar space have given hope to the defenders of Earth--they have time to train these future commanders up from childhood, forging then into an irresisible force in the high orbital facility called the Battle School.
Andrew "Ender" Wiggin was not the only child in the Battle School; he was just the best of the best. In this new book, card tells the story of another of those precocious generals, the one they called Bean--the one who became Ender's right hand, part of his team, in the final battle against the Buggers.
Bean's past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else's. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children's gang, and then to help make that gang a template for success for all the others. He civilized them, and lived to grow older.
Bean's desperate struggle to live, and his success, brought him to the attention of the Battle School's recruiters, those people scouring the planet for leaders, tacticians, and generals to save Earth from the threat of alien invasion. Bean was sent into orbit, to the Battle School. And there he met Ender....
Shadow of the Hegemon
The War is over, won by Ender Wiggin and his team of brilliant child-warriors. The enemy is destroyed, the human race is saved. Ender himself refuses to return to the planet, but his crew has gone home to their families, scattered across the globe. The battle school is no more.
But with the external threat gone, the Earth has become a battlefield once more. The children of the Battle School are more than heros; they are potential weapons that can bring power to the countries that control them. One by one, all of Ender's Dragon Army are kidnapped. Only Bean escapes; and he turns for help to Ender's brother Peter.
Peter Wiggin, Ender's older brother, has already been manipulating the politics of Earth from behind the scenes. With Bean's help, he will eventually rule the world.
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The Ultimate Challenge
January 27th, 2008 · No Comments
15" Inch Standard Wooden Folding Chess Set (buy now)
This Wooden Folding Chess Set features a folding 15" x 15" wood board and 3.25" kings. Pieces are stored inside the board when folded, and are secured by elastic straps. A metal clasp prevents unintentional opening of the set. CHH Games offers a wide variety of Games - Chess Sets
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This Wooden Folding Chess Set features a folding 15" x 15" wood board and 3.25" kings. Pieces are stored inside the board when folded, and are secured by elastic straps. A metal clasp prevents unintentional opening of the set. CHH Games offers a wide variety of Games - Chess Sets
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